Fusion 6 Overview
Fusion is a true workhorse in the global VFX community, and is the industry standard that today’s top post-production facilities depend on to create high-end visual effects. Already the tool of choice for many of the most accomplished facilities in the world, including BLUR, CAFEFX, Digital Dimension, Envy Post, Peerless Camera Company, Prime Focus, RUSHES, Tata Elxsi, Worldwide FX, and many others, Fusion continues to be developed through a progression of strong and timely releases. With the release of 6, Fusion delivers a consistent environment for seamless image quality across multiple platforms, and is available for a single license fee on Linux, Windows x64, Windows 32bit desktop PCs, and Intel-based Macs.
Fusion 6’s major new features and enhancements
- Stereoscopic Views
View stereo pairs in 3D in the views and support for stereo monitors. Fusion’s 3D environment has full
support of stereo with eye separation and convergence controls.
- 3D In Stereo
View the 3D environment in stereo.
- New 3D System
This is a major update and is designed for ease of expansion. This will be released as part of the SDK.
- Production Quality OpenGL Renderer
Resolution independent and floating point rendering. Super-sampling with reconstruction filters. New
plugable CG Shaders. Deep Pixel rendering of Normals, Texture Co-ordinates, Material ID, Object ID,
Diffuse, Specular and Shadows, etc.
- Fully Controllable 3D Fog
- Object ID's Easily Created From Any Geometry
- 3D Environment Tools
Environment mapped reflections/refractions. 3D Cube and Sphere mapping.
- New 3D Material Tools
New lighting materials, Blinn, Phong, Cook-Torrance and Ward. Materialmerging tool.
- New Bump Mapped Materials
Bump mapped from height maps, reflections and refractions.
- UVW Mapping
Set spherical, planar, box, fit, etc, mapping co-ordinates.
- Alpha Projections
Project alpha and re-light the projection.
- 3D Blend Modes
All 2D blend modes supported in 3D, including Screen, Multiply, Color Dodge, Difference, Exclusion,
etc. 3D blend modes can be assigned to any 3D object.
- Matte Objects
Use 3D geometric primitives or meshes as 3D mattes in the scene, with Z-depth and alpha control.
- FBX Caching
Performance of FBX loading by caching of FBX model data.
- FBX Updated
Improved importing of scenes, camera paths, lights, geometry, baked animation, etc.
- FBX Exporter
Exports geometry, lights, camera and animation.
- ROIDS
Region Of Interest Domain System. This system allows for user-definable areas to limit processing, significantly improving performance and memory usage for large-scale compositions.
- UI Enhancements, Including File Browser
Includes image previews and metadata, with gamma control for non-linear images.
- Toolbars
Can contain tools, scripts, macros and settings.
- 3D Navigation
Depth-cued 3D controls. Zoom to selected object, etc.

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